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Entries Tagged as 'igda'

GDC 2011 Recap

March 7th, 2011 · 2 Comments · GameDev.net

It was another memorable year in San Francisco for me while attending the 25th Annual Game Developers Conference. While GDC was busy celebrating its quarter-century birthday, I was busy myself celebrating a decade of GDC attendance. My first GDC was back in 2002 and it’s been an awesome ride ever since. People who have never […]

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Doing my part for the IGDA

March 5th, 2010 · 1 Comment · Personal

Lifetime Membership When my IGDA membership expired last month, I decided to renew with the Lifetime Member option. I had been doing some speaking out in defense and support of the organization, so it’s only proper. That, and I have truly benefited enough from the IGDA to make the investment worthwhile besides. There’s nothing really […]

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Developers who blame the IGDA for doing nothing, blame themselves for doing nothing

January 14th, 2010 · 24 Comments · Personal

I made a bit of a stink on twitter posting that little accusation above (although on Facebook funny enough the response was unanimously “Hells yea!”), and I’d like to explain it a bit more here for people who didn’t fully understand what I was saying. My best example would be the recent Tim Langdell fiasco […]

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BB Update, Demo Night V, GGE

February 20th, 2008 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys a Clip Block, it lands on the stack and then every single block residing in the clip of that player’s opponent is […]

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Good start to the week

February 19th, 2008 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to be that when a block would land on the stack, it would only affect the block its arrow was pointing towards, […]

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IGF, IGDA GDC Scholarships, Contracting…

December 12th, 2007 · No Comments · GameDev.net, Gaming, Personal, Software

Transposed from Gaiiden’s Scroll IGF Interviews Going very well, just got another batch of responses through today. It’s been less than a week and have already heard from over half of the finalists and nearly half of them are already into the second round of questioning. I have yet to decide how best to post […]

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IGDA NYC Holiday Party

December 11th, 2007 · No Comments · Personal

Transposed from Gaiiden’s Scroll I hopped up to the city today to attend the NYC IGDA chapter’s annual holiday get-together. Which means game developers from all over the city and outlying suburbs converge in one location, take over a bar and party and drink. Good stuff. The bar we took over was the Hi-Fi on […]

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Kicking off the work week

December 11th, 2007 · No Comments · Gaming, Personal

Transposed from Gaiiden’s Scroll Guitar Hero: Me vs. Agafaba So Agafaba and I battled in GH III earlier tonight. Our first round of best of 7 games was cut short – Agafaba said the game told him he won but the record was only at 3-2 (in favor of him) and on my side the […]

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Going Where the Money Is

August 22nd, 2007 · No Comments · Personal

Transposed from Gaiiden’s Scroll I was in New York City attending the sixth bi-annual Demo Night. For those that missed out, I’ll have my coverage up next week (check the schedule) – if you wanna check out previous Demo Nights, I have the last one covered here. The coverage appearing next week will be in […]

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Crap it’s almost three o’ clock again

March 7th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll Damn what a busy day. Lets run through it shall we? So I attended the Game Publishers Rant at 9 this morning after waking up at just after 8am. Great session, great rants – including another awesome quick break in rant by Chris Hecker. I’ll preview his rant here with this […]

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