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Entries Tagged as 'blitz blox'

And the day is done

October 10th, 2008 · No Comments · GameDev.net, Software

Transposed from Gaiiden’s Scroll Great day today. Woke up early and got out to the conference venue early. Picked up Rich’s badge and went out to find something to eat for breakfast. Came back and chowed down while waiting for the keynote to start. Alex Seropian form Wideload Games gave a nice speech on the […]

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More Scheduling Goodness, Special Blocks Done

February 24th, 2008 · No Comments · Software

Transposed from Gaiiden’s Scroll Schedule Manager 2.0 I’ve improved upon the schedule manager, here’s the changes: addObject now addFunction – Changed this to better clarify what this function is doing, and also because of the next item Command execution – now you can call addCommand in order to schedule a one-line command to be carried […]

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Scheduling Goodness

February 23rd, 2008 · No Comments · Software

Transposed from Gaiiden’s Scroll So I finally got my damn schedule manager done – after two days *grump*. Mainly because I didn’t have much time to work on it, but also because of stupid bugs that were a bitch to uncover. I finally admitted to myself that I needed a schedule manager as the number […]

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BB Update, Demo Night V, GGE

February 20th, 2008 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys a Clip Block, it lands on the stack and then every single block residing in the clip of that player’s opponent is […]

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Good start to the week

February 19th, 2008 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to be that when a block would land on the stack, it would only affect the block its arrow was pointing towards, […]

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Blitz Blox gets some smarts

February 16th, 2008 · No Comments · Software

Transposed from Gaiiden’s Scroll Yesterday and today I spent some time coding some basic AI into Blitz Blox. The AI really doesn’t do anything right now except Pick a random column move cursor to that column drop a block Rinse, wash, repeat. While that may not seem like much, it’s actually just the foundation on […]

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Long day at the Garage

October 9th, 2007 · No Comments · GameDev.net, Production

Transposed from Gaiiden’s Scroll I was going to make this a decently detailed entry, but it’s gotten too late for something like that. Also, the internet here at my friends house isn’t too good on the upload for some reason and so I can’t get any pictures online anyways. I’m going to try tomorrow – […]

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The Articles Cometh

May 24th, 2007 · No Comments · GameDev.net, Software

Transposed from Gaiiden’s Scroll Okay, as promised I’ve whipped up a schedule for the coming month. Obviously this is always subject to change as I determine whether I’ll be able to keep up a decent lead time. If submissions start dropping I may stretch things out a bit more, but this is the deal for […]

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It’s partay time!! Whoo!!

March 6th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll so okay I attended the indie game summit lectures I mentioned, both of which I have posted up on the coverage page. Between my last journal post and the sessions I attended I took a few laps around the third floor of the convention hall snapping pictures of whoever I could […]

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Note to Self….

March 2nd, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Just a quickie before I head off to bed. I managed to get some more time in coding Blitz Blox tonight, and I have to admit that these chain reaction are giving me a headache. They are a logistical nightmare I’m still working to unravel. Still, I’m having eureka moments every […]

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