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Entries Tagged as 'blitz blox'

Demo Night V Coverage, GDC stuff

February 27th, 2007 · No Comments · Personal

Transposed from Gaiiden’s Scroll So Sunday night I let myself sucker myself back into playing Guitar Hero II, and it was so awesome that it was horrible. I now have 5 stars on every song at the Hard level except Miserlov and Psychobilly Freak Out (both of which still have 3 stars). I finally got […]

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More Scheduling Goodness, Special Blocks Done

February 24th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Schedule Manager 2.0 I’ve improved upon the schedule manager, here’s the changes: addObject now addFunction – Changed this to better clarify what this function is doing, and also because of the next item Command execution – now you can call addCommand in order to schedule a one-line command to be carried […]

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Scheduling Goodness

February 23rd, 2007 · 1 Comment · Software

Transposed from Gaiiden’s Scroll So I finally got my damn schedule manager done – after two days *grump*. Mainly because I didn’t have much time to work on it, but also because of stupid bugs that were a bitch to uncover. I finally admitted to myself that I needed a schedule manager as the number […]

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BB Update, Demo Night V, GGE

February 20th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys a Clip Block, it lands on the stack and then every single block residing in the clip of that player’s opponent is […]

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Good start to the week

February 19th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to be that when a block would land on the stack, it would only affect the block its arrow was pointing towards, […]

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Blitz Blox gets some smarts

February 16th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Yesterday and today I spent some time coding some basic AI into Blitz Blox. The AI really doesn’t do anything right now except Pick a random column move cursor to that column drop a block Rinse, wash, repeat. While that may not seem like much, it’s actually just the foundation on […]

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It’s Pucker Time!!

January 15th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll While I can’t deny that vacationing in Hawaii is a fun and refreshing experience, I’d still rather not do it this time of year. I may just have to opt out of next year’s family vacation if this tradition continues. Why? Three letters – GDC. It doesn’t help that since we’re […]

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Design Redux on Blitz Blox

December 21st, 2006 · 1 Comment · Software

Transposed from Gaiiden’s Scroll So I got all the block interactions working last night, which made me happy. But it also prompted me to rethink some aspects of the game design. I had mentioned earlier that I had thought I would need some sort of logic to feed the players blocks they could actually use […]

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Yey blocks go boom!

December 18th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well this weekend was fun and relaxing. I chilled out all day Sat, slept till like 3:30 in the afternoon – but that was cause I was up till like 8am playing The Sims and SimCity. So I played games and chilled the rest of the day. I had workout at […]

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All Synced Up – More Blitz Blox Progress

December 15th, 2006 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll On Networking Ok so I spent my entire time last night working on bringing all of my various web presences up to date. Networking is a very, very important aspect in this field, and so in order to achieve the greatest amount of permeation, you really do have to try and […]

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