Blade Edge

Computer software | Video production | My life in general

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It’s Pucker Time!!

January 15th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll

While I can’t deny that vacationing in Hawaii is a fun and refreshing experience, I’d still rather not do it this time of year. I may just have to opt out of next year’s family vacation if this tradition continues. Why? Three letters – GDC. It doesn’t help that since we’re back in San Fran this year, the conference is in the beginning of March rather than the end. Not only do I have to do my IGF interviews, but there’s coordinating the conference coverage with the rest of the GDnet crew, setting up business meetings, planning out my schedule, figuring out my travel plans… it also doesn’t help that the GDC schedule isn’t finalized until next month so I can really start working on my schedule. We also look to be even more understaffed this year than last, and the conference is taking up the entire Moscone convention center this year, rather than one building (half). So extra work is going to have to go into looking at every aspect of the conference and deciding what important areas we need to cover given our limited ability. Whoo hoo! :p

Yea, this is really the busiest time of year for me, at least as far as GDnet is concerned. However I have my other interests on top of that. I’m afraid Blitz Blox is going to end up feeling rather neglected over the next two months unfortunately, since the rest of my time will be split up with the day job and managing the Live Events over at GI. Working out a few more proposals from people, and we have a new seminar coming online next month concerning game cinematics from a design/production standpoint. Also may be adding two additional design seminars to the lineup. Not to mention all the cool stuff coming for actual courses and such I hinted about in my last entry. Keep salivating GI fans – we’re getting there.

Coming home from Hawaii I rekindled my interest in this game idea I’ve been stewing for a few years now and started working out a treatment on it. I’ll post it up for feedback as soon as it’s done – I’m liking what’s hitting the paper so far.

‘Bout it for now I guess. I’m wiped out, but I managed to get all caught up on the past week’s work in a single day so I’m happy about that. I’m gonna take the lappie to bed and work on that treatment some more…

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