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Entries Tagged as 'Software'

BB Update, Demo Night V, GGE

February 20th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys a Clip Block, it lands on the stack and then every single block residing in the clip of that player’s opponent is […]

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Good start to the week

February 19th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to be that when a block would land on the stack, it would only affect the block its arrow was pointing towards, […]

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Blitz Blox gets some smarts

February 16th, 2007 · No Comments · Software

Transposed from Gaiiden’s Scroll Yesterday and today I spent some time coding some basic AI into Blitz Blox. The AI really doesn’t do anything right now except Pick a random column move cursor to that column drop a block Rinse, wash, repeat. While that may not seem like much, it’s actually just the foundation on […]

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Second IGF Article, New Game Concept

January 25th, 2007 · No Comments · GameDev.net, Software

Transposed from Gaiiden’s Scroll Okay, so EvStream now has their interview up for consumption, so head on over and check it out. Again, if you guys want me asking things of these developers, whether it’s about the game in question or development in general, let me know and I’ll throw those questions out there. I […]

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Design Redux on Blitz Blox

December 21st, 2006 · 1 Comment · Software

Transposed from Gaiiden’s Scroll So I got all the block interactions working last night, which made me happy. But it also prompted me to rethink some aspects of the game design. I had mentioned earlier that I had thought I would need some sort of logic to feed the players blocks they could actually use […]

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Yey blocks go boom!

December 18th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well this weekend was fun and relaxing. I chilled out all day Sat, slept till like 3:30 in the afternoon – but that was cause I was up till like 8am playing The Sims and SimCity. So I played games and chilled the rest of the day. I had workout at […]

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All Synced Up – More Blitz Blox Progress

December 15th, 2006 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll On Networking Ok so I spent my entire time last night working on bringing all of my various web presences up to date. Networking is a very, very important aspect in this field, and so in order to achieve the greatest amount of permeation, you really do have to try and […]

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Design Doc Finalized, XNA and other stuff

December 12th, 2006 · 1 Comment · Personal, Software

Transposed from Gaiiden’s Scroll Okay so if you all were wondering exactly what the hell this game is, you can now wonder no more, for I have completed revamping the design document. You can get it here Blitz Blox design doc v3 (PDF) There’s one thing that I ask: I need a better name for […]

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So much stuff!!

December 11th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll So Microsoft kicked out the first release build of their XNA, and in conjunction with that launch, Garage Games released their first build of Torque X. So on the MS side I have VS Express, XNA, Game Studio Express (GSE) and the XNA Creators Club, which I’ll eventually need to join […]

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Collisions suck ass

December 10th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll So I had this brilliant idea last nite (or should I say, this morning) that in order to keep blocks from knocking up against each other when they both fall in the same column at the same time (or nearly enough that they overlap), I’d use the collision layers functionality if […]

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