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Collisions suck ass

December 10th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll

So I had this brilliant idea last nite (or should I say, this morning) that in order to keep blocks from knocking up against each other when they both fall in the same column at the same time (or nearly enough that they overlap), I’d use the collision layers functionality if TGB to place them on separate layers so they wouldn’t collide with anything but blocks already stacked on the play field, or the bottom of the play field itself.

yea, I started that at like, 4pm today and I’m still working on it five hours later. For some reason I can’t get TGB’s collision system to do anything that I want it to, in script or in the freakin editor with regards to collision layers

*sigh* the bitter taste of frustration. Argh.

I’m going to go watch a movie. A real one. Apocalypto. Yea yea, say whatever the hell you want about Mel Gibson, I don’t care. I betcha it’ll be awesome.

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