I want to share with you something from my wallet. Hang on, let me pull it out… ah here we go: This is my design sketch that goes with me wherever I go, and has all the details needed for me to explain the game concept to someone to get quick feedback if I ever […]
Entries Tagged as 'Software'
Interesting emails
December 8th, 2009 · No Comments · Personal, Software
Two emails dropped in my Inbox this past week that were rather interesting. The first regarded Galaxy Conquest, an old game I worked on with some friends back when Blade Edge was considered to be a software company. The guy apparently owns the copyright to Galaxy Conquest, which he was planning to make in an […]
Tags:fsx·galaxy conquest
Blade Edge Software Source Release
November 9th, 2009 · No Comments · Software
The miss raising the Peace signs got the “Best Listener” award for the day So today I had the pleasure of visiting a local high school in Spotswood to talk about games development. It was the first time I’d stepped into an actual classroom (lectures and stuff at conferences and IGDA meetings held in classrooms […]
Tips from a judge: What NOT to do
June 5th, 2009 · No Comments · Blade Edge, Software
Over at Game Institute I help to judge a regularly-occurring game making contest over there, which I’ve mentioned before on GDNet. The challenges are open to everyone, not just GI students. There are no prizes awarded, other than a trophy that shows in your badge area on the forums, but that hasn’t stopped people from […]
Tags:contest·game institute
And the day is done
October 10th, 2008 · No Comments · GameDev.net, Software
Transposed from Gaiiden’s Scroll Great day today. Woke up early and got out to the conference venue early. Picked up Rich’s badge and went out to find something to eat for breakfast. Came back and chowed down while waiting for the keynote to start. Alex Seropian form Wideload Games gave a nice speech on the […]
More Scheduling Goodness, Special Blocks Done
February 24th, 2008 · No Comments · Software
Transposed from Gaiiden’s Scroll Schedule Manager 2.0 I’ve improved upon the schedule manager, here’s the changes: addObject now addFunction – Changed this to better clarify what this function is doing, and also because of the next item Command execution – now you can call addCommand in order to schedule a one-line command to be carried […]
Tags:blitz blox·torque script
Scheduling Goodness
February 23rd, 2008 · No Comments · Software
Transposed from Gaiiden’s Scroll So I finally got my damn schedule manager done – after two days *grump*. Mainly because I didn’t have much time to work on it, but also because of stupid bugs that were a bitch to uncover. I finally admitted to myself that I needed a schedule manager as the number […]
Tags:blitz blox·torque script
BB Update, Demo Night V, GGE
February 20th, 2008 · No Comments · Personal, Software
Transposed from Gaiiden’s Scroll Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys a Clip Block, it lands on the stack and then every single block residing in the clip of that player’s opponent is […]
Tags:blitz blox·gge·igda·torque script
Good start to the week
February 19th, 2008 · No Comments · Personal, Software
Transposed from Gaiiden’s Scroll Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to be that when a block would land on the stack, it would only affect the block its arrow was pointing towards, […]
Tags:blitz blox·igda
Blitz Blox gets some smarts
February 16th, 2008 · No Comments · Software
Transposed from Gaiiden’s Scroll Yesterday and today I spent some time coding some basic AI into Blitz Blox. The AI really doesn’t do anything right now except Pick a random column move cursor to that column drop a block Rinse, wash, repeat. While that may not seem like much, it’s actually just the foundation on […]
Tags:350Z·blitz blox·snow