Transposed from Gaiiden’s Scroll Schedule Manager 2.0 I’ve improved upon the schedule manager, here’s the changes: addObject now addFunction – Changed this to better clarify what this function is doing, and also because of the next item Command execution – now you can call addCommand in order to schedule a one-line command to be carried […]
Entries Tagged as 'Blade Edge'
More Scheduling Goodness, Special Blocks Done
February 24th, 2008 · No Comments · Software
Tags:blitz blox·torque script
Scheduling Goodness
February 23rd, 2008 · No Comments · Software
Transposed from Gaiiden’s Scroll So I finally got my damn schedule manager done – after two days *grump*. Mainly because I didn’t have much time to work on it, but also because of stupid bugs that were a bitch to uncover. I finally admitted to myself that I needed a schedule manager as the number […]
Tags:blitz blox·torque script
BB Update, Demo Night V, GGE
February 20th, 2008 · No Comments · Personal, Software
Transposed from Gaiiden’s Scroll Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys a Clip Block, it lands on the stack and then every single block residing in the clip of that player’s opponent is […]
Tags:blitz blox·gge·igda·torque script
Good start to the week
February 19th, 2008 · No Comments · Personal, Software
Transposed from Gaiiden’s Scroll Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to be that when a block would land on the stack, it would only affect the block its arrow was pointing towards, […]
Tags:blitz blox·igda
Blitz Blox gets some smarts
February 16th, 2008 · No Comments · Software
Transposed from Gaiiden’s Scroll Yesterday and today I spent some time coding some basic AI into Blitz Blox. The AI really doesn’t do anything right now except Pick a random column move cursor to that column drop a block Rinse, wash, repeat. While that may not seem like much, it’s actually just the foundation on […]
Tags:350Z·blitz blox·snow
How much should I charge??
December 13th, 2007 · No Comments · Software
Transposed from Gaiiden’s Scroll Had a meeting tonight with a fellow I met at the holiday party on Tuesday. He has a client who wants to take an existing board game and convert it to a PC game (the client created the board game) using Torque to get it on multiple platforms. He actually asked […]
Tags:
IGF, IGDA GDC Scholarships, Contracting…
December 12th, 2007 · No Comments · GameDev.net, Gaming, Personal, Software
Transposed from Gaiiden’s Scroll IGF Interviews Going very well, just got another batch of responses through today. It’s been less than a week and have already heard from over half of the finalists and nearly half of them are already into the second round of questioning. I have yet to decide how best to post […]
Tags:gdnet·guitar hero·igda·igf
New video project
November 15th, 2007 · No Comments · Production
Transposed from Gaiiden’s Scroll I spent all night with my buddy Tighe editing his demo reel, we were both very happy with the way it turned out. I’d love to hear feedback from anyone interested in checking it out over on Vimeo. If anyone ever needs footage of their game edited up into something cool […]
Tags:demo reel
Game Concept
October 29th, 2007 · No Comments · Software
Transposed from Gaiiden’s Scroll I banged this out in 30 mins or so using Paint.Net. It’s a layered image so I’ll be pulling elements out of it to use in the prototype. I’m going to code some basic functionality tomorrow, which means flying ships around the screen. Wheee. I’m not going to say any more […]
Tags:drop zone
I’m Still Heeerrreeee
October 13th, 2007 · No Comments · Software
Transposed from Gaiiden’s Scroll So I show up at the check-in desk at the airport last nite to learn that my flight to San Fran has been canceled. The lady at the desk managed to get me on an alternate flight heading out at around the same time though, with a first-class upgrade as well. […]