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GetTileBlock | ||
Purpose Checks the current tile collision setting |
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Protoype int CTileMngr::GetTileBlock () |
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Description This function returns the block setting for the locked tile. If a tile is blocked then the function will return BLOCKED, otherwise it will return UNBLOCKED. Tile blocking allows you to control whether or not game objects can pass over tiles (however the map itself will not prevent any game objects from passing over a blocked tile).
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Use CTileMngr tile_mngr; int i_block = tile_mngr.GetTileBlock(); |
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