Table of Contents

 
GetTileID
 

Purpose

Finds the ID of the tile, a number in relation to it's position on the map

 

Protoype

int CTileMngr::GetTileID ()
 

Description

This function returns the ID of the tile. The tile ID is a unique number assigned to the tile based on its position in the map. IDs are given from left to right, top to bottom. So the ID of a tile located at 1, 4 in a 4X4 map would be 3, since tile IDs begin with 0.

NOTE: In order for the function to work you must have a tile locked with either LockTileRC() or LockTileXY()

 

Use

CTileMngr tile_mngr;
int i_id = tile_mngr.GetTileID();
 

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