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LockTileRC | ||||||
Purpose Sets the row,col of a tile once so that multiple calculations aren't needed |
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Protoype void CTileMngr::LockTileRC (int i_row, int i_col, int i_layer) |
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Parameters
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Description This function locks a tile by storing its handle in a map data member. This greatly speeds up multiple operations done on a single tile since it only has to be extracted once from the map array. This lock function works by taking the row and column location of the map tile you wish to lock. You must also specify the proper layer the tile is on. |
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Use CTileMngr tile_mngr; tile_mngr.LockTileRC(3, 4, 2); |
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