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Entries Tagged as 'sitrep'

From the Executive Producer’s Desk

October 3rd, 2007 · 1 Comment · GameDev.net, Stuntwork

Transposed from Gaiiden’s Scroll The Biggest Article Yet if you haven’t looked at it yet, the recent programming article, 20 issues of porting C++ code on the 64-bit platform, is the largest article I’ve personally posted to date. In fact, when I uploaded the entire HTML content to the database, it spat at me: Quote: […]

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Damn, September’s over already?

September 26th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll Geez, seems like the month started just yesterday! Well, time’s still passing so better get on with it… Editorial Question If you’d like to have a say in the direction of future article publishing on GDnet, then hustle on over to my thread on the subject – Editorial Question: Spread em […]

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From the Executive Producer’s Desk

September 17th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll AGDC coverage postponed First off, if you were looking for AGDC coverage today (as per the schedule) then I’m afraid I have some bad news. It’s been postponed for the moment. I have no idea when it will be ready to publish so I removed it from the calendar entirely. We’re […]

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From the Executive Producer’s Desk

September 12th, 2007 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll Howdy folks. Busy week so far, unlike last week where I was pretty much worthless while adjusting to my new work/sleep schedule. Still not on it 100% but at least it’s manageable now. Oh man, where to begin? IGC – Oct 10-11 Well first, I booked my flight out to Eugene, […]

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The Weekly Report

August 29th, 2007 · No Comments · GameDev.net, Software

Transposed from Gaiiden’s Scroll *phew* Finally done reformatting my desktop and getting caught up on all my tasks and emails. I haven’t reformatted since I first put this computer together last November, which isn’t too bad. I usually reformat every 6 months or so, but I managed to keep things purring along nicely until about […]

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