Blade Edge

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Entries Tagged as 'kewr'

Flight Log – Hit The Deck

January 12th, 2013 · No Comments · Gaming

Took a new livery of the Bell 222B out from Lincoln Park (N07) this morning. I knew the weather was hanging low and hazy but decided to see how it went and just turn around and cancel the flight if I needed to. Gotta love the price of virtual AVGas – nothing! I started the […]

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Flight Log – NYC Chopperin 3

January 5th, 2013 · No Comments · Gaming

Finally got around to finishing the flight I started last time I took to the air with the Bell 222B. That flight was interrupted after I landed at KJRA and the program crashed out on me. Because I had to reload back at KJRB, I decided to swing around the city and just head straight […]

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FSX Heli Traffic

October 17th, 2012 · 1 Comment · Gaming

Manhattan Heli Traffic Information Page I spent a week learning how to utilize the payware FSX add-on Heli Traffic 2009, which I felt was a bit pricey at first but now feel it was money well spent. Beyond figuring out how to use the add-on itself was the challenge of creating my own schedules for […]

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Flight Log – Weather Wise

February 13th, 2011 · No Comments · Gaming

I made three major changes to my flying on this trip: Logging flight time. I’m not going to actively log hours, as right now that is entirely meaningless for me, but I have started getting into a habit of sticking to a flight schedule. This is because 1) at some point in my virtual aviator […]

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Flight Log – Airplanes Aren’t Lawn Darts

February 6th, 2011 · 5 Comments · Gaming

This past week I developed 4 small private turf field airports. What’s notable about them all is I realized that I didn’t need to use an actual runway for them. There’s no AI traffic flying in and out of these airfields so the sim won’t care if there’s no actual hard-surfaced runway on them. And […]

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Flight Log – Messing with scenery

September 1st, 2010 · No Comments · Gaming

I’ve been spending all my spare hours these past two days painstakingly re-creating KEWR to match my photo-realistic ground scenery textures, using a program called FSX Planner. It’s the first scenery manipulation I’ve ever done in Flight Simulator and I know there are a couple options out there to use when mucking about with airport […]

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