Blade Edge

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Entries Tagged as 'Software'

Imperialism in action

February 11th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well it’s been a busy week but I finally found some time today to get back to GC. I’ve been working for almost 3 straight hours now (4-7, I posted this later :P) and I finally have the basic Imperialism gameplay nailed down and functional. W00t! Like I said in my […]

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What up?

February 6th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Been a few days so I figured I’d pop up for a second to post a short entry before vanishing again. First off I wanna thank Extrarius for all his feedback on my design idea. Ratings++ to you if you hadn’t noticed (I don’t think you jumped much but it’s the […]

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Tricky design dilemma

February 2nd, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Okay so I tested out the scoring with special systems like I said I was going to yesterday. Man am I glad I did, uncovered two bugs that would have ruined play immediately for anyone testing. One bug added on points when planets exploded into systems that didn’t exist (off the […]

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Chuggin right along!!

February 1st, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Okay so today I finished debugging and implementing the two new game modes Domination and Equilibrium. Both work awesome, although they aren’t fully fully tested – like I didn’t use any special systems in the testing of Equilibrium, so there may still be some scoring issues there. I probably should have […]

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Turn timer, new game modes

January 31st, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll W00t, got the turn timer working to satisfaction and have the code all in for two additional game modes: Domination mode has each player placing 15, 30, 45 or 60 planets on the board per game and then declaring a winner based on who has the most planets on the board […]

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GC Additions

January 30th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Tonight I spent time on GC fixing bugs, cleaning up code and adding in the game timer feature. Well, the bug fixing arose as a result of the code cleanup really. I wasn’t liking the way I was accessing record fields from TorquDB so I wrapped it in a function to […]

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Particles! Oooohhhhh!!!

January 26th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll So I spent last night and today working on the particle effects for the game’s explosions. There are two times during the game that something explodes. One is when a player places enough planets in a system to expand, in which case the planet blows up and seeds the 4 adjacent […]

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We have game play!

January 23rd, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll So I was determined tonight to get the game play working to at least the extent of being able to take turns placing peices on the board and do so properly. Since I had the maps all set to go once again I whipped up a testbed map in the editor […]

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Right back to where we started…

January 22nd, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Okay so I finally got some time this weekend to return some attention to GC. GG released Alpha 3 of the engine at the end of last week so I downloaded that and updated my project files. My main task, however, was to fix what I wrote about in my last […]

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Back to the daily grind…. and then some!

January 17th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll So I got back from my vacation on Saturday. It was a good time, but I wish last year when I told my parents I’d be okay with going at this time I had realized exactly what this time of year entails. The pre-GDC period of Dec-Mar is always hectic for […]

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