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Entries Tagged as 'Software'

Bah

March 10th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well, adding wall detection for the missile attacks wasn’t as easy as I thought it would be. In fact I still haven’t finished it. I’m having the missile collide with the edge of the system tile so that I can use the callback function to check for any walls in the […]

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Missile Attack and Defense Walls

March 10th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Last night I spent about 6 hours working on getting the special actions implemented. I was heading into some new territory with TGB (Torque Game Builder, previously known as T2D) code-wise so it was slow going in some spots, but I pushed through. By the end of the nite I had […]

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Stuntwork and Special Actions Work

March 9th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Today I woke up at 8am (somehow) and went up to NYC to audition for a stunt job. They were looking for stuntmen to do a commercial for a SpikeTV documentary. The management firm I’m associated with called me up yesterday and set me up with the audition. It went pretty […]

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Gameplay Additions

March 7th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll A few weeks ago I was thinking about other turn-based games and Worms popped into my head. I always loved shooting missiles and watching the enemy worms go flying into the air. Then I asked myself, why can’t we shoot missiles in GC? That opened my mind up to a whole […]

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Starting the comeback

February 26th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well I finally logged some more hours today working on GC. I spent a little time on it Thurs too but didn’t really accomplish much. I never get any work done on Friday nights (come on, it’s Friday night!) and Sat I was skiing all day for the first time this […]

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Galaxy Conquest Video

February 20th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well, I downloaded Fraps and tooks some captures of Galaxy Conquest in action. I figured it was the best I could do considering I can’t release a public demo just yet. It’s not the best quality since I needed to keep the filesize down in order to squeeze it onto what […]

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Picking up the pieces

February 18th, 2006 · No Comments · Blade Edge, Software

Transposed from Gaiiden’s Scroll Well today I showed off Galaxy Conquest to a highly-receptive audience. Everyone at the chapter meeting agreed that it looked like a really cool game and couldn’t wait to play it and see what it’s like. So that makes me feel good, having an indication of how the game is coming […]

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Positive Feedback

February 15th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll I had my laptop with me last nite while I was hanging out with some friends and booted it up to show off the game. I played with one of them who does nothing but play console games (Playstation freak). He never plays PC games. As I already knew, figuring out […]

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Wow, that’s f***ed up

February 13th, 2006 · 2 Comments · Software

Transposed from Gaiiden’s Scroll Well, I was prepping the release version of GC to ship out to the team. I went to copy all my directories into the Release folder where I do final packaging seperate from the development folder and I accidentally click dragged instead of right-click dragged. So I started moving files until […]

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Busy little bee

February 12th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll w00t! Marathon coding session! So GC is officially ready for its second internal release, right on schedule – even a few days early. Huzzah! Tonight I worked on a bunch of stuff. I got the special systems working in Imperialism mode, so now that’s completely checked off. Next I got Blitzkreig […]

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