Table of Contents

 
Tile engine data
 
 

Clip Window

Here is where you define the clip window for the map. The size is defined in pixels, and the map will not extend beyond the set width and height. Setting these values to 0 will let the map use the entire screen

Map Position

Here is where you define the x and y position of the map (upper-left corner) on the screen

Layers

Here is where the layers are listed. They are ordered with the lowest layer at the top, and the highest layer on the bottom. You can rearrange the order of the layers by selecting one and using the Up and Dw buttons. To delete a layer, select it and press the - button. To add a, you must first select a layer type from Layer Type and then press the + button to insert it at the bottom of the list

Layer Type

There are three layer types, and each can hold objects relative to its name. A Tile layer can only hold map tile, an Image layer can only hold image objecs, and a Sprite layer can only hold sprite objects.

 

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