Table of Contents | ||
|
||
Sound data | ||
![]() |
||
SFX Objects Here is where all the sound objects are listed. Selecting a sound object ID will display its properties for editing SFX ID Here is where you define the object ID. The ID is the string used to reference the object in code. The ID can be anything but must follow these two rules:
Also, if you edit the ID, the changes are immediatly displayed in the object list SFX Path Here is where you define the path to the sound file. Supported file types are .WAV, .MP2, .MP3, .OGG, .RAW SFX Default Settings Here you define the initial object settings. The volume is a level from 0-255. The priority level defines how important a sound is. priorities range from 0 (lowest) to 255 (highest). When all sound channels become full, the sound with the lowest priority is kicked out to allow a new sound to play. The Pan value also ranges from 0-255 with 0 being full left and 255 being full right. |
||
|
||
|