Table of Contents

 
Music data
 
 

Music Objects

Here is where all the music objects are listed. Selecting a music object ID will display that objects properties for editing

Music ID

Here is where you define the object ID. The ID is the string used to reference the object in code. The ID can be anything but it must follow these two rules:

  • IDs can not have spaces (underscores "_" are a good alternative)
  • no two objects can have the same ID

Also, when you edit an ID, the changes are immediatly displayed in the object list

Music Filename

Here is where you define the path to the music file. Supported music files are .WAV, .MP2, .MP3, .OGG, .RAW

Music Default Settings

Here you define the initial object settings. The volume is a level from 0-255. The priority level defines how important a sound is. priorities range from 0 (lowest) to 255 (highest). When all sound channels become full, the sound with the lowest priority is kicked out to allow a new sound to play. The Pan value also ranges from 0-255 with 0 being full left and 255 being full right.

 

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