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Music data | ||
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Music Objects Here is where all the music objects are listed. Selecting a music object ID will display that objects properties for editing Music ID Here is where you define the object ID. The ID is the string used to reference the object in code. The ID can be anything but it must follow these two rules:
Also, when you edit an ID, the changes are immediatly displayed in the object list Music Filename Here is where you define the path to the music file. Supported music files are .WAV, .MP2, .MP3, .OGG, .RAW Music Default Settings Here you define the initial object settings. The volume is a level from 0-255. The priority level defines how important a sound is. priorities range from 0 (lowest) to 255 (highest). When all sound channels become full, the sound with the lowest priority is kicked out to allow a new sound to play. The Pan value also ranges from 0-255 with 0 being full left and 255 being full right. |
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