Table of Contents

 
Error log data
 
 

Type Filters

Here is where you set what type of log error types will be filtered out of the log file. Certain types like ERR_COMMON and ERR_STATUS can bulk up a log file very fast, so disabling them by checking them is a good idea unless you are doing some serious debugging.

File Filters

Here you can select which framework files you don't want to receive log reports from. In the image above only the sprite manager will be allowed to write to the log. This lets you cut back on the log size as well.

Custom File Filters

It would stink if you could only filter out files in the framework huh? Here you can add custom file filters and filter out files you created for your game. In the image above, the file cblockmngr.cpp will no longer report to the log. You can add a filter with Ctrl + A and remove it with Ctrl + R or use the Commands menu. The filter must have the full file name including extension - path is not neccessary. Case does matter.

Create Filter

You must click these buttons after making changes to any of the filter settings, otherwise generating new data will not generate the new filter settings.

 

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