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SetFrameDelay | ||
Purpose Sets a new delay between frames |
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Protoype void CTileMngr::SetFrameDelay (int i_delay) |
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Parameters
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Description This function sets a new animation tile frame delay. It specifies, in milliseconds, the amount of time an animation has to wait before it can move on to the next frame
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Use CTileMngr tile_mngr; tile_mngr.SetFrameDelay(500); |
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