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SetDirection | ||
Purpose Sets the play direction of the animation |
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Protoype void CTileMngr::SetDirection (int i_dir) |
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Parameters
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Description This function sets a new direction for the animation to play in. For beginning to end play, use FORWARD. For end to beginning play, use REVERSE. If you want to flip the play direction, use SWITCH. The change in play direction takes effect immediately.
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Use CTileMngr tile_mngr; tile_mngr.SetDirection(SWITCH); |
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