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SetAnimDelay | ||
Purpose Sets a new delay between animations |
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Protoype void CTileMngr::SetAnimDelay (int i_delay) |
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Parameters
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Description This function sets a new animation tile loop delay. It specifies, in milliseconds, the amount of time an animation has to wait before it can loop and begin playing again.
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Use CTileMngr tile_mngr; tile_mngr.SetAnimDelay(2000); |
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