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IsPlaying | ||
Purpose Determines whether an animation is playing or not |
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Protoype bool CTileMngr::IsPlaying () |
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Description This function queries a tile and if that tile has an animation, finds out if that tile's animation is currently playing. If so, then it returns TRUE, otherwise it returns FALSE. |
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Use CTileMngr tile_mngr; if (tile_mngr.IsPlaying()) // tile animation is playing |
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