Table of Contents

 
IsPlaying
 

Purpose

Determines whether an animation is playing or not

 

Protoype

bool CTileMngr::IsPlaying ()
 

Description

This function queries a tile and if that tile has an animation, finds out if that tile's animation is currently playing. If so, then it returns TRUE, otherwise it returns FALSE.

 

Use

CTileMngr tile_mngr;
if (tile_mngr.IsPlaying())
    // tile animation is playing
 

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