Table of Contents

 
IsLocked
 

Purpose

Checks to see if a tile is locked

 

Protoype

bool CTileMngr::IsLocked ()
 

Description

This function checks to see whether or not a tile has been locked for access. If a tile is locked, it returns TRUE, otherwise it returns FALSE.

 

Use

CTileMngr tile_mngr;
if (tile_mngr.IsLocked())
    // a tile is locked for access
 

Prev: GetXYPos
Next: IsPlaying