Table of Contents

 
Sprite data
 
 

Sprite Objects

Here is where all the sprite objects are listed. Selecting a sprite object will display its properties for editing

Sprite ID

Here is where you define the ID for the sprite object. The ID is the string used to reference the object in code. IDs can be anything but they must follow these two rules:

  • IDs can not have spaces (underscores "_" are a good alternative)
  • no two objects can have the same ID

Also, when you edit the ID the changes are immediatly displayed in the list box

Sprite Image

This takes an ID of an image object for the sprite template. You can either enter in the ID manually or, if there is an image data file loaded, select an ID from the drop-down list

Current Animation

This takes an ID of an animation to load when the sprite object is first created. You can either enter in the ID manually or, if there are any animations created, select an ID from the drop-down list

Sprite Position

This defines the initial x and y location of the sprite object

Edit Animations

This opens the Animation Data window for the currently selected sprite object

 

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