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SetTileBlock | ||
Purpose Sets the current tile's collision setting |
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Protoype void CTileMngr::SetTileBlock (int i_block) |
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Parameters
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Description This function sets the block setting of a tile. Tile blocking allows you to control whether or not game objects can pass over tiles (however the map itself will not prevent any game objects from passing over a blocked tile). Pass in BLOCK to block a tile and UNBLOCKED to unblock it
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Use CTileMngr tile_mngr; tile_mngr.SetTileBlock(BLOCK); |
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