| Table of Contents | ||
|
|
||
| GetCurrentFrame | ||
|
Purpose Finds the current frame number |
||
|
Protoype int CTileMngr::GetCurrentFrame () |
||
|
Description This function returns the current frame in which the animtion is at (remember all animation frames start at 0!)
|
||
|
Use CTileMngr tile_mngr; int i_curr = tile_mngr.GetCurrentFrame(); |
||
|
|
||
|