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GetCurrentFrame | ||
Purpose Returns the current frame of the animation |
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Protoype int CSpriteMngr::GetCurrentFrame (string str_anim_id = "") |
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Parameters
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Description This function extracts the current frame of the animation sequence. If a sequence has 5 frames, then the possible values returned by calling this function are 0-4. The current frame is defined as the frame of the sequence currently being rendered on the screen. If there is already an animation loaded with LoadAnimation(), then you can extract the value from that animation without having to specify it. However if there is no loaded animation or you want to access an animation not loaded, then you must pass in its ID for str_anim_id.
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Use CSpriteMngr sprite; // access loaded animation int i_curr = sprite.GetCurrentFrame(); // access another animation int i_curr2 = sprite.GetCurrentFrame("nuther_anim"); |
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