Table of Contents

 
GetAnimDelay
 

Purpose

Returns the animation delay in milliseconds

 

Protoype

int CSpriteMngr::GetAnimDelay (string str_anim_id = "")
 

Parameters

anim_id the ID of the animation to access
 

Description

This function extracts the number of milliseconds in an animation's loop delay. If there is already an animation loaded with LoadAnimation(), then you can extract the value from that animation without having to specify it. However if there is no loaded animation or you want to access an animation not loaded, then you must pass in its ID for str_anim_id.

NOTE: There must be a locked sprite object in order for this function to work

 
Use
CSpriteMngr sprite;
// there is an animation loaded - get that animation's delay
int i_anim_delay = sprite.GetAnimDelay();
// get another animation's delay
int i_anim_delay2 = sprite.GetAnimDelay("nuther_anim");
 

Prev: Assign