Table of Contents | ||
|
||
RemoveObject | ||
Purpose Removes a given object from current scene |
||
Protoype void CSceneMngr::RemoveObject (string str_name) |
||
Parameters
|
||
Description This overloaded function removes an object from the scene based on its name. The object will be disassociated from the scene but not removed completely.
|
||
Use CSceneMngr scene; // remove "my_text" from the scene scene.RemoveObject("my_text"); |
||
|
||
|