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| RemoveObject | ||
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Purpose Removes a given object from current scene |
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Protoype void CSceneMngr::RemoveObject (string str_name) |
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Parameters
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Description This overloaded function removes an object from the scene based on its name. The object will be disassociated from the scene but not removed completely.
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Use CSceneMngr scene; // remove "my_text" from the scene
scene.RemoveObject("my_text");
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