Table of Contents

 
RemoveAll
 

Purpose

Rremoves all the scenes from the manager

 

Protoype

void CSceneMngr::RemoveAll ()
 

Description

This function removes all scenes from the scene manager. The function disassociates all the objects from the scenes however the objects in the scenes are not detsroyed.

 

Use

CSceneMngr scene;
scene.RemoveAll();
 

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