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| RemoveAll | ||
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Purpose Rremoves all the scenes from the manager |
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Protoype void CSceneMngr::RemoveAll () |
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Description This function removes all scenes from the scene manager. The function disassociates all the objects from the scenes however the objects in the scenes are not detsroyed. |
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Use CSceneMngr scene; scene.RemoveAll(); |
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