Blade Edge

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Entries Tagged as 'tanto'

Blade Edge Software Source Release

November 9th, 2009 · No Comments · Software

The miss raising the Peace signs got the “Best Listener” award for the day So today I had the pleasure of visiting a local high school in Spotswood to talk about games development. It was the first time I’d stepped into an actual classroom (lectures and stuff at conferences and IGDA meetings held in classrooms […]

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Codin’ Frenzy!

October 20th, 2004 · No Comments · Software

Transposed from Gaiiden’s Scroll Well I managed to accomplish quite a lot in just four hours of coding tonight. I’m still working on Tanto, the log reporter for my Katana engine. I started posting about it back on the 1st of this month. Tonight my goal was to code the log data loading system, which […]

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It Works! By Golly!

October 11th, 2004 · No Comments · Software

Transposed from Gaiiden’s Scroll So I finally got Tanto to compile and run in VC++ Express. It was a bit of a pain, but I managed. First off, for some reason, VC++ Express couldn’t find Windows.h. WTF? So since I still had VC++ 6 installed, I placed the path to that include folder all the […]

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Hayride Stunts + Even More Logging Goodness

October 3rd, 2004 · No Comments · Software, Stuntwork

Transposed from Gaiiden’s Scroll So we’ve been doing meet-and-greets all weekend (except Friday) because on of our main Robin is injured, the second main Robin is hand balancing over in Korea, and our back-up Robin is doing stunt training out in California. Funny huh? This is the first time all season that we had to […]

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More Logging Goodness

October 2nd, 2004 · No Comments · Software

Transposed from Gaiiden’s Scroll So ok, I mocked up the Messaging displays. I came up with 4 views: Total Sent This is a vertical bar graph that shows the total number of messages sent by each object throughout the entire run time. The graph scrolls horizontally. I’m still deciding whether to allow them to be […]

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Logging goodness

September 30th, 2004 · No Comments · Software

Transposed from Gaiiden’s Scroll So I read this article in a recent issue of Game Developer Magazine about this cool logging and reporting system that was developed for Ghost Recon. And I looked at my current logging system and broke down into sobs at the mediocrity of it all. It doesn’t even make use of […]

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