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Entries Tagged as 'galaxy conquest'

GC In-Depth Part 2: The In-Game Tutorial

April 12th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Introduction So yesterday I started detailing the AI that’s going to kick the player’s ass (or at least let him win a few times) and today I’m going to look at another hurdle keeping me from a public demo, the in-game tutorial. The… you know Galaxy Conquest never sounds to me […]

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GC In-Depth Part 1: The AI Behind GC

April 11th, 2006 · 1 Comment · Software

Transposed from Gaiiden’s Scroll Introduction So for two hours this morning I was reading through the new TGB docs and getting GC up and running with Beta1.1. It gave me a little trouble at first – it would load the game but would keep displaying the TGB level builder instead of the main GC menu. […]

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How goes it?

March 24th, 2006 · No Comments · GameDev.net

Transposed from Gaiiden’s Scroll Well the last day is officially more than half over. Geez it went by so fast!! Anyways just posting a quick update before heading back out. Had a meeting for GI that went really well, and showed GC to Josh at the GarageGames booth and he really liked it. Then I […]

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Cruisin’ Right Along…

March 14th, 2006 · No Comments · Personal

Transposed from Gaiiden’s Scroll Jeez this seemed like such a short day. First off I didn’t haul ass out of bed until around 1, although I had meant to get up around 12. Took care of some email and stuff and went to Kinko’s around 3 to order up my business cards for Blade Edge. […]

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Begun, the GDC Crunch has

March 13th, 2006 · No Comments · Personal, Software

Transposed from Gaiiden’s Scroll Well I had a good time in PA. We played original RISK, Clone Wars RISK and LoTR RISK along with Zombies and some Gamecube and shot some bb’s and pellets, watched some movies (Porky’s!!)… damn straight. Oh and the commercial shoot. That was cool too. I got there early no problem, […]

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Bah

March 10th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well, adding wall detection for the missile attacks wasn’t as easy as I thought it would be. In fact I still haven’t finished it. I’m having the missile collide with the edge of the system tile so that I can use the callback function to check for any walls in the […]

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Missile Attack and Defense Walls

March 10th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Last night I spent about 6 hours working on getting the special actions implemented. I was heading into some new territory with TGB (Torque Game Builder, previously known as T2D) code-wise so it was slow going in some spots, but I pushed through. By the end of the nite I had […]

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Stuntwork and Special Actions Work

March 9th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Today I woke up at 8am (somehow) and went up to NYC to audition for a stunt job. They were looking for stuntmen to do a commercial for a SpikeTV documentary. The management firm I’m associated with called me up yesterday and set me up with the audition. It went pretty […]

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Gameplay Additions

March 7th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll A few weeks ago I was thinking about other turn-based games and Worms popped into my head. I always loved shooting missiles and watching the enemy worms go flying into the air. Then I asked myself, why can’t we shoot missiles in GC? That opened my mind up to a whole […]

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Starting the comeback

February 26th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well I finally logged some more hours today working on GC. I spent a little time on it Thurs too but didn’t really accomplish much. I never get any work done on Friday nights (come on, it’s Friday night!) and Sat I was skiing all day for the first time this […]

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