Transposed from Gaiiden’s Scroll
Geez, seems like the month started just yesterday! Well, time’s still passing so better get on with it…
If you’d like to have a say in the direction of future article publishing on GDnet, then hustle on over to my thread on the subject – Editorial Question: Spread em out? Dump em out? – and lend your thoughts to the discussion. I’m interested to hear what you all say. You can comment here too – but I prefer you share your thoughts with everyone.
As always, not all new articles make it to the main page. Here are some external links I added to the Resources this past week:
How to Focus your Game and Give Players More of What They Want – Another blog post by GG’s Joshua Dallman on a technique to help bring focus to your design to give players more of what they want and less of what they don’t.
Stan Melax (aka ‘Melax’) sends these contributions:
Do You Really Mean Rotation? – covers programming practices and illustrates the importance of naming variables carefully
Volume Integration – easy short methods to compute volume, center of mass, and inertia tensor of a mesh
3×3 Matrix Diagonalization – shows how to derive a quaternion that diagonalizes a matrix (i.e. principal axes)
That is all
I think I may have had more to say – not much and nothing major – but my sleep-addled brain isn’t function well anymore. I guess it’s finally time to hit the sack. Don’t want to be tired tonight – hopefully shooting the first few scenes of my short fight film, and I don’t wanna be tired while doing wheelies and skids and rocketing down roads on my motorcycle ya know. This is all if it doesn’t rain *shakes fist at the sky*.
Unless something exciting happens – see you in October.