So for the past three years (or so) my stunt buddy Dizzle and I have been working together on and off to film a short action movie. A lot of the starting and stopping was due to the fact that Dizzle was tied to another production (still is, actually) during the majority of the time [...]
Entries Tagged as 'Production'
The result of 3 years procrastination
March 5th, 2010 · Comments · Production, Stuntwork
Tags: commentary·fighting·midnight interlude
Dizzle’s Stunt Reel
November 21st, 2009 · Comments · Production
I just completed my first project in Sony Vegas Pro 9, which I snagged a copy of several weeks ago. Up until then I was using Sony Vegas 6 and I was eager to delve into a more powerful suite of tools. I’ll actually be posting a full product review on GameDev.net in the coming [...]
Tags: post mortem·vegas pro 9
Natal – the next Machinima tool
September 8th, 2009 · Comments · Gaming, Production
I literally minutes ago was thinking of Machinima production – I’ve been trying to plot out some sort of Sims3 series for a while now. My problem with Sims3 though is that it has a lot of restrictions when it comes to filming. Sims3 is a very closed environment, although it’s a lot better now [...]
Tags: gta4·machinima·natal·ps3·sims3·uncharted 2
Blade Edge on YouTube – Torch!
October 16th, 2008 · Comments · Production
I finally took some time this evening to get some Blade Edge Production videos up on my YouTube channel, as well as setting up the channel a little bit with information on myself and all that stuff. I’ll be uploading a new video every week for the next month and a half or so, starting [...]
Location, location
August 29th, 2008 · Comments · Production, Stuntwork
Crap. (and maybe another crap)
So the first crap comes from the 7-Eleven where I want to shoot the opening of my short fight film. I was there last year to shoot some footage with a friend and the guy behind the counter was totally cool with it. Because of troubles with my bike shortly thereafter, [...]
Tags: about me·fighting·midnight interlude
First fight scene – angles worked out
August 13th, 2008 · Comments · Production
Tonight Dizzle and I, with the help of our friend Dallas as a stand-in, worked through the choreography on camera as we would shoot it for the final movie. Before this, every time we did the choreography before a camera it was for posterity, now we were doing it as if we were filming for [...]
Tags: fighting·midnight interlude
First fight scene locked down
August 5th, 2008 · Comments · Production, Stuntwork
Well well, another two hours of rehearsal this past Monday night and Dizzle and I are feeling very very good about the opening fight scene. I added in a brief new segment of me bolting to the door, only to find that it locked after I entered and so I have no choice but to [...]
Tags: fighting·midnight interlude
The complexities of cutting a film scene
July 30th, 2008 · Comments · Production
So I finally was able to get my hands on the footage that was shot late last September that was to be the opening of my short fight video. My friend Steve, who owns a commercial-level HD Sony camera, accompanied me and my bike to a local 7-Eleven location. The movie opens with me coming [...]
Tags: editing·midnight interlude·motorcycle
First fight scene completed
July 29th, 2008 · Comments · Production, Stuntwork
After roughly 5 hours of choreography and rehearsal evenly spread over tonight and last Friday night, my partner and I have completed the fight moves for the first fight scene of the movie. It’s roughly 60 movies long, but those are combined moves. If you count each of our individual moves that number immediately doubles, [...]
Tags: fighting·midnight interlude
New video project
November 15th, 2007 · Comments · Production
Transposed from Gaiiden’s Scroll
I spent all night with my buddy Tighe editing his demo reel, we were both very happy with the way it turned out. I’d love to hear feedback from anyone interested in checking it out over on Vimeo.
If anyone ever needs footage of their game edited up into something [...]
Tags: demo reel

