Blade Edge

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Entries Tagged as 'Blade Edge'

Drop Zone

May 24th, 2013 · No Comments · Blade Edge, Software

I want to share with you something from my wallet. Hang on, let me pull it out… ah here we go: This is my design sketch that goes with me wherever I go, and has all the details needed for me to explain the game concept to someone to get quick feedback if I ever […]

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FSX Time-lapse

November 24th, 2011 · No Comments · Gaming, Production

Part of developing airports for FSX, which I do for my website MegaScenery Earth Airports, is that I need to make sure the way AI aircraft taxi around the airport follows realistic taxi patterns and, more importantly, that it even works and I don’t have aircraft going in circles or not finding a parking location […]

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The result of 3 years procrastination

March 5th, 2010 · No Comments · Production, Stuntwork

So for the past three years (or so) my stunt buddy Dizzle and I have been working together on and off to film a short action movie. A lot of the starting and stopping was due to the fact that Dizzle was tied to another production (still is, actually) during the majority of the time […]

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Interesting emails

December 8th, 2009 · No Comments · Personal, Software

Two emails dropped in my Inbox this past week that were rather interesting. The first regarded Galaxy Conquest, an old game I worked on with some friends back when Blade Edge was considered to be a software company. The guy apparently owns the copyright to Galaxy Conquest, which he was planning to make in an […]

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Dizzle’s Stunt Reel

November 21st, 2009 · No Comments · Production

I just completed my first project in Sony Vegas Pro 9, which I snagged a copy of several weeks ago. Up until then I was using Sony Vegas 6 and I was eager to delve into a more powerful suite of tools. I’ll actually be posting a full product review on GameDev.net in the coming […]

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Blade Edge Software Source Release

November 9th, 2009 · No Comments · Software

The miss raising the Peace signs got the “Best Listener” award for the day So today I had the pleasure of visiting a local high school in Spotswood to talk about games development. It was the first time I’d stepped into an actual classroom (lectures and stuff at conferences and IGDA meetings held in classrooms […]

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Natal – the next Machinima tool

September 8th, 2009 · No Comments · Gaming, Production

I literally minutes ago was thinking of Machinima production – I’ve been trying to plot out some sort of Sims3 series for a while now. My problem with Sims3 though is that it has a lot of restrictions when it comes to filming. Sims3 is a very closed environment, although it’s a lot better now […]

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Tips from a judge: What NOT to do

June 5th, 2009 · No Comments · Blade Edge, Software

Over at Game Institute I help to judge a regularly-occurring game making contest over there, which I’ve mentioned before on GDNet. The challenges are open to everyone, not just GI students. There are no prizes awarded, other than a trophy that shows in your badge area on the forums, but that hasn’t stopped people from […]

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Blade Edge on YouTube – Torch!

October 16th, 2008 · No Comments · Production

I finally took some time this evening to get some Blade Edge Production videos up on my YouTube channel, as well as setting up the channel a little bit with information on myself and all that stuff. I’ll be uploading a new video every week for the next month and a half or so, starting […]

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And the day is done

October 10th, 2008 · No Comments · GameDev.net, Software

Transposed from Gaiiden’s Scroll Great day today. Woke up early and got out to the conference venue early. Picked up Rich’s badge and went out to find something to eat for breakfast. Came back and chowed down while waiting for the keynote to start. Alex Seropian form Wideload Games gave a nice speech on the […]

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