controller Table

text value
Human 0
Comp 1

player count Table

text value
Two 0
Three 1
Four 2

music Table

text value data
Ambient 0 mp3AmbientGameMusic
Outer Cloud 1 mp3OuterCloudGameMusic
Space Pimpin 2 mp3SpacePimpinGameMusic
Void 3 mp3VoidGameMusic

turn timer Table

text value data
Off 0 0
5 Sec 1 5
10 Sec 2 10
15 Sec 3 15
30 Sec 4 30
45 Sec 5 45

board size Table

text value data desc
Small 0 null 4x4 board recommended for 2-3 players
Medium 1 null 6x6 board recommended for 2-4 players
Large 2 null 9x9 board recommended for 3-4 players

game type Table

text value data desc
Conquest 0 null Conquer all other players in the time alloted, if any
Equilibrium 1 null Conquer all other players or earn as much points as possible before running out of planets
Domination 2 null Conquer all other players or control as much of the board as possible before running out of planets
Imperialism 3 null Conquer all other players or defend your territory and take over other player's territory until a certain percentage of the board is controlled
Blitzkreig 4 null 2 minutes long. 5 seconds per turn. Choose your victory condition and GO!

conquest victory condition Table

text value data desc
Unlimited 0 0 No time limit
5 Min 1 5 5 minute game timer
10 Min 2 10 10 minute game timer
15 Min 3 15 15 minute game timer
30 Min 4 30 30 minute game timer

planet victory condition Table

text value data desc
15 Planets 0 15 15 planets per player
30 Planets 1 30 30 planets per player
45 Planets 2 45 45 planets per player
60 Planets 3 60 60 planets per player

blitzkreig victory condition Table

text value data desc
Conquest 0 null Conquer all others
Equilibrium 1 null Conquer all others or score the most points
Domination 2 null Conquer all others or control the most territories
Imperialism 3 null Conquer all others or control the most territories

imperialism victory condition Table

text value data desc
25 percent 0 25 First player to control 25% of the board wins
50 Percent 1 50 First player to control 50% of the board wins
75 Percent 2 75 First player to control 75% of the board wins
100 Percent 3 100 First player to control the entire board wins

special system density Table

text value data desc
Default 0 null Uses any special systems pre-placed on the map
None 1 0 Clears the map of any pre-placed special systems
Low 2 10 10% of the map has special systems
Medium 3 30 30% of the map has special systems
High 4 50 50% of the map has special systems

game data Table

board type music selection sfx volume music volume mute audio
null 0 4 5 0