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Entries Tagged as 'galaxy conquest'

Galaxy Conquest Video

February 20th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well, I downloaded Fraps and tooks some captures of Galaxy Conquest in action. I figured it was the best I could do considering I can’t release a public demo just yet. It’s not the best quality since I needed to keep the filesize down in order to squeeze it onto what […]

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Picking up the pieces

February 18th, 2006 · No Comments · Blade Edge, Software

Transposed from Gaiiden’s Scroll Well today I showed off Galaxy Conquest to a highly-receptive audience. Everyone at the chapter meeting agreed that it looked like a really cool game and couldn’t wait to play it and see what it’s like. So that makes me feel good, having an indication of how the game is coming […]

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Positive Feedback

February 15th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll I had my laptop with me last nite while I was hanging out with some friends and booted it up to show off the game. I played with one of them who does nothing but play console games (Playstation freak). He never plays PC games. As I already knew, figuring out […]

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Wow, that’s f***ed up

February 13th, 2006 · 2 Comments · Software

Transposed from Gaiiden’s Scroll Well, I was prepping the release version of GC to ship out to the team. I went to copy all my directories into the Release folder where I do final packaging seperate from the development folder and I accidentally click dragged instead of right-click dragged. So I started moving files until […]

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Busy little bee

February 12th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll w00t! Marathon coding session! So GC is officially ready for its second internal release, right on schedule – even a few days early. Huzzah! Tonight I worked on a bunch of stuff. I got the special systems working in Imperialism mode, so now that’s completely checked off. Next I got Blitzkreig […]

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Imperialism in action

February 11th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Well it’s been a busy week but I finally found some time today to get back to GC. I’ve been working for almost 3 straight hours now (4-7, I posted this later :P) and I finally have the basic Imperialism gameplay nailed down and functional. W00t! Like I said in my […]

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What up?

February 6th, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Been a few days so I figured I’d pop up for a second to post a short entry before vanishing again. First off I wanna thank Extrarius for all his feedback on my design idea. Ratings++ to you if you hadn’t noticed (I don’t think you jumped much but it’s the […]

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Tricky design dilemma

February 2nd, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Okay so I tested out the scoring with special systems like I said I was going to yesterday. Man am I glad I did, uncovered two bugs that would have ruined play immediately for anyone testing. One bug added on points when planets exploded into systems that didn’t exist (off the […]

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Chuggin right along!!

February 1st, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll Okay so today I finished debugging and implementing the two new game modes Domination and Equilibrium. Both work awesome, although they aren’t fully fully tested – like I didn’t use any special systems in the testing of Equilibrium, so there may still be some scoring issues there. I probably should have […]

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Turn timer, new game modes

January 31st, 2006 · No Comments · Software

Transposed from Gaiiden’s Scroll W00t, got the turn timer working to satisfaction and have the code all in for two additional game modes: Domination mode has each player placing 15, 30, 45 or 60 planets on the board per game and then declaring a winner based on who has the most planets on the board […]

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