Table of Contents | ||||
|
||||
RemoveSprite | ||||
Purpose Removes a given sprite from a given layer |
||||
Protoype void CTileMngr::RemoveSprite (string str_sprite, int i_layer) |
||||
Parameters
|
||||
Description This function removes a given sprite ID from a given layer. Removing the sprite ID will stop the sprite from being rendered with the map, but the original sprite object will remain intact. |
||||
Use CTileMngr tile_mngr; tile_mngr.RemoveSprite("my_sprite", 2); |
||||
|
||||
|