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| AddSprite | ||||
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Purpose Adds a new sprite object to the given layer for rendering |
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Protoype void CTileMngr::AddSprite (string str_sprite, int i_layer) |
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Parameters
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Description This function adds a sprite object to the given map layer, which allows the map to render the sprite. |
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Use CTileMngr tile_mngr; tile_mngr.AddSprite("my_sprite", 2);
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