Table of Contents | ||||
|
||||
AddSprite | ||||
Purpose Adds a new sprite object to the given layer for rendering |
||||
Protoype void CTileMngr::AddSprite (string str_sprite, int i_layer) |
||||
Parameters
|
||||
Description This function adds a sprite object to the given map layer, which allows the map to render the sprite. |
||||
Use CTileMngr tile_mngr; tile_mngr.AddSprite("my_sprite", 2); |
||||
|
||||
|