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MoveText | ||||||||||
Purpose Moves the position of the text or texts to a new specified location on the screen relative to its current location |
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Protoype void CTextMngr::MoveText (string str_text_id, int i_dx, int i_dy, exclude ex_list = exclude(), int i_flag = LIST_IN) |
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Parameters
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Description This function moves text relative from its current position. So if a text object is at (100, 200) and you pass in i_dx and i_dy values of 20 and 40, the new location of the text object will be (120, 240). This function is good for updating the movement of text. For absolute positioning you should use PlaceText(). Moving Multiple Objects If you want to move more than one text object at once the same distance, then you can use the last two parameters of the function. First you must compile a list (an STL vector) of objects that you want to either exclude or include. If you want to move all text objects except certain ones, pass those in for ex_list along with the flag LIST_IN. If you want to move only a certain set of objects, pass those in for ex_list along with the flag LIST_OUT. You should also pass ALL_TEXTS for str_text_id. |
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Use CTextMngr text; // move one text object text.MoveText("my_text", 5, 5); // move ALL text objects except "my_text" exclude ex_list; ex_list.push_back("my_text"); text.MoveText(ALL_TEXTS, 5, 5, ex_list, LIST_IN); // move ONLY these three text objects exclude ex_list; ex_list.push_back("my_text1"); ex_list.push_back("my_text2"); ex_list.push_back("my_text3"); text.MoveText(ALL_TEXTS, 5, 5, ex_list, LIST_OUT); |
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