SPRITE_OBJ
Definition
struct SPRITE_OBJ { int _i_rows; int _i_cols; int _i_cell_width; int _i_cell_height; int _i_sprite_x; int _i_sprite_y; bool _b_show; string _str_img_id; string _str_anim; map<string, ANIM_OBJ> _m_anim; };
Properties
_i_rows | number of rows in the animation template |
_i_cols | number of columns in the animation template |
_i_cell_width | width of animation cells |
_i_cell_height | height of animation cells |
_i_sprite_x | the x location of the sprite |
_i_sprite_y | the y location of the sprite |
_b_show | visibility flag |
_str_img_id | ID of the sprite animation template |
_str_anim | the currently loaded animation |
_m_anim | sprite animations |