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SetDirection | ||||
Purpose Sets the new animation direction |
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Protoype void CSpriteMngr::SetDirection (int i_direction = SWITCH, string str_anim_id = "") |
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Parameters
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Description This function changes the direction of an animation. If you want an animation to play from beginning to end, then you would pass in FORWARD for i_direction. If you want to play the animation from end to beginning, then you would pass in REVERSE for i_direction. If you don't know the current animation direction and want to reverse it, then you would pass in SWITCH for i_direction. If there is already an animation loaded with LoadAnimation(), then you can set the value for that animation without having to specify it. However if there is no loaded animation or you want to access an animation not loaded, then you must pass in its ID for str_anim_id.
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Use CSpriteMngr sprite; // access loaded animation sprite.SetDirection(FORWARD); // access another animation sprite.SetDirection(SWITCH, "nuther_anim"); |
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