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SetCurrentFrame | ||||
Purpose Moves the "playhead" to a specified frame in the animation |
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Protoype void CSpriteMngr::SetCurrentFrame (int i_frame, string str_anim_id = "") |
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Parameters
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Description This function modifies the position of the playhead in an animation's sequence. The function checks bounds to make sure the frame number supplied with i_frame is indeed a valid frame number in the sequence (remember that all sequences start at 0). If there is already an animation loaded with LoadAnimation(), then you can set the value for that animation without having to specify it. However if there is no loaded animation or you want to access an animation not loaded, then you must pass in its ID for str_anim_id.
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Use CSpriteMngr sprite; // access loaded animation sprite.SetCurrentFrame(5); // access another animation sprite.SetCurrentFrame(5, "nuther_anim"); |
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