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PlayAnimation | ||||
Purpose Plays or stops the current animation |
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Protoype void CSpriteMngr::PlayAnimation (bool b_play = true, bool b_pause = false) |
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Parameters
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Description This function controls animation playback. When an animation is played or stopped one of two things will happen. If there is no default frame for this animation then the animation will appear to freeze when stopped and then begin from where it left off when started. If there is a default frame for this animation then the animation will revert to that frame when stopped and begin from that frame when started. However, if you pass in TRUE for b_pause, then the function will ignore the presence of a default animation frame (if any) and the animation will freeze when stopped and then begin again from where it left off. You do not have to use this flag when starting a paused animation.
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Use CSpriteMngr sprite; // start animation sprite.PlayAnimation(); // stop animation sprite.PlayAnimation(false); |
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