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IsLocked | ||
Purpose Determines whether a sprite object is locked or not |
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Protoype bool CSpriteMngr::IsLocked (string str_sprite_id) |
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Parameters
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Description This function tests the sprite object passed in via str_sprite_id to see whether or not it is locked or not. A boolean value of TRUE or FALSE will be returned indicating the result of the test. If a sprite object is locked that means you can use the various animation access functions to extract data from its animations. Trying to do so without first locking a sprite object with LockSprite() will cause an error. |
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Use CSpriteMngr sprite; if (sprite.IsLocked("my_sprite")) // access sprite animation data |
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