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GetFrameDelay | ||
Purpose Returns the frame delay for the animation in milliseconds |
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Protoype int CSpriteMngr::GetFrameDelay (string str_anim_id = "") |
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Parameters
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Description This function extracts the frame delay assigned to this animation. The returned value is in milliseconds. If there is already an animation loaded with LoadAnimation(), then you can extract the value from that animation without having to specify it. However if there is no loaded animation or you want to access an animation not loaded, then you must pass in its ID for str_anim_id.
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Use CSpriteMngr sprite; // access loaded animation int i_frame_delay = sprite.GetFrameDelay(); // access another animation int i_frame_delay = sprite.GetFrameDelay("nuther_anim"); |
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