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_UpdateAnimation | ||
Purpose Updates a given animation (changes to next frame, resets timers, etc) |
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Protoype void CSpriteMngr::_UpdateAnimation (animation_handle h_anim) |
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Parameters
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Description This function is called everytime a sprite is rendered (visible or not) and has an active animation. The function checks the animation's delay timers for expiration and then advances to the next animation frame in the sequence if it can. It also loops the animation back to the beginning if looping is enabled. |
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Use This is a private member function |
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