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StartUp | ||||
Purpose Initializes the sound engine |
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Protoype void CSoundMngr::StartUp (int i_mixrate, int i_maxchannels) |
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Parameters
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Description This function initializes the sound engine and must be called before any other CSoundMngr functions. The mix rate should match the audio clips that you wish to play, a common mix rate is 44100 - values can vary from 4000 to 65535. The number of software channels is used in conjunction with the available hardware channels (which is auto-detected). If hardware channels become full, then the software channels are used. If there are no hardware channels available, then the software channels are all there are, so it's best to allocate a good amount (32-64). |
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Use CSoundMngr sound; sound.StartUp(44100, 32); |
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