SFX_OBJ
Definition
struct SFX_OBJ { sample_handle _p_sfx; int _i_channel; int _i_volume; int _i_pan; int _i_priority; int _i_length; bool _b_reserved; bool _b_muted; bool _b_playing; bool _b_paused; };
Properties
_p_sfx | handle to the sound effect |
_i_channel | channel # the sfx is currently playing on (or has reserved) |
_i_volume | the volume level of the sfx |
_i_pan | the pan setting of the sfx |
_i_priority | the sfx priority in getting bumped when channels are full |
_i_length | holds the length of the clip |
_b_reserved | whether or not the clip is on a reserved channel |
_b_muted | whether or not the clip is muted |
_b_playing | whether or not the clip is playing |
_b_paused | whether or not the clip is paused |