SFX_OBJ
Definition
struct SFX_OBJ
{
sample_handle _p_sfx;
int _i_channel;
int _i_volume;
int _i_pan;
int _i_priority;
int _i_length;
bool _b_reserved;
bool _b_muted;
bool _b_playing;
bool _b_paused;
};
Properties
| _p_sfx | handle to the sound effect |
| _i_channel | channel # the sfx is currently playing on (or has reserved) |
| _i_volume | the volume level of the sfx |
| _i_pan | the pan setting of the sfx |
| _i_priority | the sfx priority in getting bumped when channels are full |
| _i_length | holds the length of the clip |
| _b_reserved | whether or not the clip is on a reserved channel |
| _b_muted | whether or not the clip is muted |
| _b_playing | whether or not the clip is playing |
| _b_paused | whether or not the clip is paused |